This project includes everything pictured with all assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
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Features:
- 72 Meshes
- High quality texture sets - most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Realistic Post Process and Look Up Table
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully enclosed models and detailed from all sides
- Optional emissive on all illumatable assets
- Some openable, detachable parts
- Open and closed versions of tents
- Less than 62 cents a mesh!
Texture Sizes:
- 4096 [7]
- 2048 [89]
- 1024 [14]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
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