- Marketplace Link
- https://marketplace.online-leaks.com/product/collision-disabler

This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.
Video : Collision Disabler
Unreal Engine provides several methods to disable collisions between objects.
- Collision channels - Allows for switching off collisions between groups of objects, but not between specific objects.
- Ignore Actor When Moving - Tells this component whether to ignore collision with all components of a specific Actor when it's moved. Won't work for the physic simulation.
- Contact Modification - Modifying the properties of the generated contacts points. Requires knowledge of PhysX and coding in C ++.
Collision Disabled uses the last method to provide a very simple and convenient way to disable collisions between objects using physics simulation.
If you have any questions or suggestions, feel free to write me an email on [email protected] or leave a comment.
Technical Details:
Features:
- Disable collision between physical objects
- Works with both c++ and Blueprint only projects
- Works with CCD
- Works with Substepping
- Chaos (from 4.26)
Code Modules:
- CollisionDisabler (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 8
Supported Development Platforms: All
Supported Target Build Platforms: Windows 32, Windows 64, Xbox One, PlayStation 4, Linux, MacOS, Android, iOS, Oculus, Steam VR
Documentation: Documentation
Example Project: Example Project