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Dismemberment and Bone Break

PREMIUM Asset Constant Updates 5.1 Dismemberment and Bone Break 5.1

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***Monthly Unreal Engine Sponsored Content product for October 2021***


Check out ByteSumPi LTD's other products here: ByteSumPi LTD Content


Showcase Video - This will be updated shortly to reflect the changes in the pack

migrate gOre only with out damage states

Try before you buy


Fully networked component-based bone health system, easy to customise.


Features


  • Fully network replicated
  • Full body damage system with individual bone health
  • 16 damage states
  • Body part dismemberment
  • Bone break
  • Knockout system with replicated ragdoll (experimental)
  • Physics-based and blended animations allowing for effortless animation updates based on character's damage state
  • 300+ animations
  • Zombie AI
  • Movement speed penalty system
  • 90 degree turn in place
  • Example weapon system
  • Easy to customise animations
  • Ragdoll death
  • 3D aim offsets for two-hand and one-hand animations
  • Walk, hop, crawl, one arm crawl
  • Particle spawn integrated
  • Velocity-based lean and tilt on movement
  • Male and female HUD with damage markers
  • Bone break hit reactions
  • Component-driven
  • Wandering AI for target practice
  • Particle system
  • Bone-mapping data table with dismemberment matrix easily customisable for any skeleton
  • Upper and lower body configuration based on damage state to allow for easy changing of animations


Guide to Base integration

Guide to add new meshes - WIP


Try some of the following packs from other sellers with this one

Dapper Raptor Development


Important note

Listening server does not work in PIE and needs to be launched independently,



Technical Details:

Number of Blueprints: 49

Number of Animation Sequences: 367

Input: Preset keys

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation:

YouTube tutorials

Guide to Base integration

Guide to add new meshes - WIP

Discord Channel - Discord

Important/Additional Notes:


EXPERIMENTAL FEATURES: these are features that are not yet fully functioning. They will be completed if there is desire from the community.


Update V2 Weapon system has been expanded to include marterial detection. Not all sounds are implanted yet, as the weapon system is an example .


This will continue to improve and more sounds should be added in coming update


Change log 1.8

walk and run animations updated

Crouch logic added,

new reaction animations

Fully moved code to components to allow for integrations

AI Added

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