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Fully customizable Advanced Automatic Landscape Material

PAID Asset 4.27 $5 Fully customizable Advanced Automatic Landscape Material 1.0

No permission to download
Island01-1920x1080-dc19fdf2384de0ae885a78f6e7616459.jpg


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Main Features overview video
Preview of example scenes video

Need some awesome Choppable interactive trees to go with your breathtaking landscape?
And ofcourse some minable Rocks!
Link it to this ultimate Inventory system!


Use this fully customizable Advanced Automatic Landscape Material for all your terrains.
Need to create a landscape?
  1. Create a child of the Landscape master material
  2. Select the material instance in the Landscape
  3. Go to landscape paint layer -> Create weight blend auto material layer -> Let it compile
  4. Configure your settings of the landscape to your liking!

Automatically add and configure:
  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)

Also add your own custom layer, preconfigured:
  • WaterSoil_Layer
  • Path_Layer
  • CustomLayer_01
  • CustomLayer_02

Each layer has up to ~40 configurable variables.

Technical Details​

Features:
  • AutomaticLandscape Material Master
  • Fully automatic and configurable
  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Switch Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
  • 3 Example Scenes:
  • Island
  • Canyon
  • Mountains
Number of Unique Materials and Material Instances:
  • AutoLandscape Material Master
  • 3 Childs for the example maps

The LandScape Material Master is in the beginning of the red in shader complexity due to all the possibilities. Not bad, but want to have nearly no impact at all but still have a photorealistic and very advanced landscape? No Problem! It is suggested to use the Virtual Texture feature. The use of Virtual textures is build-in in the Master Material. When this option is used, nearly no impact on the GPU at all (Green shader complexity)!

Supported Development Platforms:
Windows: Yes
Notes: Epic Games content is used as example uses such as foliage.

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