Current Version: v3.1.0 (2022) - Automatic dismemberment and new animations!
Project example DOWNLOAD (v3.1.0)
Documentation:
GitHub (General)
Video Documentation
Quick Auto Dismemberment Setup (UE Skeleton) Video
Quick Auto Dismemberment Setup (Mixamo Skeleton) Video
Manually cut body limbs with Blender (baking process) (v2)
Manually cut body limbs with Blender (baking process) (v1)
Adding Decoration Mesh sockets
This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
Compatible with both Lyra and ALS!
Features:
- C++ Plugin with exposed properties and functions to blueprints
- Automatic dismemberment (beta)
- Damage System based on hitboxes (physics asset), each part can have a different damage multiplier and max health amount
- Fully Replicated (even with dedicated servers)
- Optimized for UE5 (v3.0+)
- Metahuman example
- VFX and SFX system (support legacy system with decals and legacy particle system)
- Niagara based VFXs examples
- High quality blood decal examples
- Spawn body fragments and additional decorations
- Accurate detachment with physics
- Documentation and plenty of examples inside the plugin folder
- Multithread
- 19 Mocap animations
- 3+ years of active development and updates
[OLD]
GoreSystemV2 Documentation (previous UE4.27)
Technical Details:
This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.
With the new automatic dismemberment system it's even easier to handle!
Code Modules:
- UEGoreSystem
Dependencies:
- Niagara
Blueprints: 5
C++ Classes: 5
Network Replicated: Yes, physics and ragdolls are not replicated for performance reasons
DevPlatforms: Windows
Languages: English, Italian
Example Project: Plugin's content folder
Support: Discord (still working on this)
Additional Notes: Please report any bug or suggestion, remember to rate!