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Narrative 3 - Node Based Quests and Dialogue

FREE Plugin 5.3 Narrative 3 - Node Based Quests and Dialogue v3.3.1

No permission to download
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GET HELP WITH NARRATIVE:

QUICK START VIDEO GUIDE

DOWNLOAD FREE PLAYABLE DEMO

DOWNLOAD PLAYABLE DEMO PROJECT FILES (Demo uses Unreal 5.3, requires 5.3 with Narrative Installed to work)


Have any questions?

Discord Support Channel


CREATE GAMES PREVIOUSLY NOT POSSIBLE

Fallout, Skyrim, Grand Theft Auto, The Witcher, Far Cry - these sorts of vast, epic worlds have long been reserved for studios with hundreds of millions in funding. Rolling out cinematic dialogue tools and quest editors usually meant that unless you had large amounts of capital up front, you didn't even have a chance.


Whether you're a solo developer, indie, or a larger studio, don't spend hundreds of hours rolling out your own tools. Narrative 3 gives you everything you need to make dialogue and quests that are on the cutting edge, and is easy to customize to your projects needs.


THE SOLUTION YOU CAN TRUST, WITH ALL THE SUPPORT YOU NEED

Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative was originally created by Reuben Ward, a developer with over 10 years of Unreal Engine programming experience and a YouTube developer community of over 400,000 subscribers. If Narrative doesn't work for your game, a refund can be provided.


INTEGRATED WITH NARRATIVE INVENTORY

Narrative 3 is incredibly powerful on its own - but If you're also using Narrative Inventory to power your games inventory, you'll be blown away. Simply enable both Narrative 3 and Narrative Inventory, and the two will automatically integrate - no setup required.


With Narrative 3 and Narrative Inventory enabled, you'll easily be able to:

  • Have dialogue options locked if you don't have a certain item in your inventory
  • Have NPCs give your player items
  • Have NPCs take items from your player
  • Have quests where you need to find or use an Item as a task in the quest
  • Have quests where you need to Equip or Unequip an item as a task in the quest


Please see the Narrative Inventory Tutorial for more information on how to use the integration.


THE EASIEST SOLUTION ON THE MARKETPLACE

No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You'll be blown away by how simple Narrative is to use.


ALL THE SUPPORT YOU NEED

Narrative is a powerful system but don't worry - there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers. Video guides not your thing? There is a full demo already set up for you with lip-synced photorealistic metahumans, cinematic AAA quality dialogues, and a basic quest. You can even grab the project files and see exactly how it was all done. (Project files require Narrative 3 to be installed)


MULTIPLAYER/ONLINE SUPPORT

Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.


FULL METAHUMAN SUPPORT

You don't have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.


ANY TYPE OF MISSION/QUEST YOU CAN THINK OF

Most Quest systems let you make basic, "Kill 10 Wolves" type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.


EASILY CUSTOMIZABLE

We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.



Technical Details:

Code Modules:

  • Narrative (Runtime Module)
  • NarrativeQuestEditor (Editor Module)
  • NarrativeDialogueEditor (Editor Module)

Number of Blueprints: 11

Number of C++ Classes: 66

Network Replicated: Yes

Supported Development/Target Build Platforms: Only windows officially supported, but all should work

Documentation

Latest updates

  1. v3.3.1

    v3.3.1
  2. Update to 2.8.0 for 5.1

    Update to 2.8.0 for 5.1
  3. UPDATE TO VERSION 2.6

    UPDATE TO VERSION 2.6

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