


This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I'm not a multiplayer expert, but it's set up to the best of my abilities. Currently experimental.
SHOWCASE
DISCORD
DOCUMENTATION
DEMO
TUTORIALS
- Basic Integration
- Integration with Advanced Locomotion System
- Integration with Dynamic Combat System
- Update 1.2 Overview
- Replication Tutorial
MAIN FEATURES
Objects
- ⏺ Locations
Interactions
Key Cards & Doors
Chairs
Footstep system
Locomotion system
DETAILS
- Use Hand IK (Left, Right, Both Hands)
- Dynamically pick up based on height (High, Mid, Low)
- Change holding animation per object
- Specify position and spot to place objects
- Locations will highlight object's color blue, red, or gold
- Key card counter & automatic sliding door checking player's card amount
- 3 types of chairs
- Additional actions with held objects
- Crouch, crawl, sprint, roll (crouch & crawl includes overhead checks)
ADDITIONAL INFO
65 animations
- 🖥 Basic UI
- 🗳 Example objects, meshes, and sound effects
Made entirely with blueprints
- ♻ Works with UE4.27 - Current
**I plan to include many more mechanics with this template in future updates, so please expect price increases when they're added. I'm also more than happy to include requested features as long as they fit within the scope of immersion**
Technical Details


Supported Development Platforms:
Windows: Yes
Mac: Yes
IMPORTANT NOTES
- Multiplayer is experimental so you will have to tweak some things to get it working perfectly
- Simplest integration is to add to your project, delete the folder's skeleton, replace with yours, add inputs and component, 2 Hand socket
If you need any additional help, please feel free to email me, ask questions here, or reach out on

