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VR Weapons Kit - Tactical Assault

PREMIUM Asset 5.0 4.27 4.26 VR Weapons Kit - Tactical Assault 1

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Feature image-1920x1080-894e44e4d5758678e502cd211b32b826.png


Quick trailer | Full demo | Test files

Discord | Documentation | Support thread


Handgun, sub-machine gun, assault rifle, sniper rifle, shotgun:

👌Blend space animation for hand grips

🖐Reload magazine & pull back charging handle

👉Single shot/fully auto

🙌Grab guns with both hands (reduces recoil)

⚡Haptic feedback

🎧Sound effects

💨Gun recoil animation

💥Muzzle flash & bullet casing particles

💢Physics impulse on shot objects

🔊Silencers

🔭Bi-pod & telescopic sight (sniper rifle)

🔴Red dot sight (assault rifle)

🔆Inventory UI

🎨 PBR materials & 4K textures

✅Master Blueprint for gun & magazine actors

🥏Bullet ricochet system


Player:

🙋‍♂️Full body IK

🏃‍♂️Locomotion (Walk animations are not included but can be easily imported using this guide)


Flashbang:

🧨Adjustable range

📡Line trace system to check if player/AI can see/hear flashbang

💥Explosion effect (flash & smoke) & explosion mark decal

✨Flash blindness effect

🎧Sound effects (bang & ear ringing)

⚡Haptic feedback

📌Removable pin

🧷Safety lever animation

💢Radial physics impulse on nearby objects


Enemy character:

💘Health system

💢Physical reaction to bullets

💥Limb dismemberment

✨Reaction to flashbang

👁‍🗨Detect & chase player

🔥Shoot player & cause damage


Replication beta (UE4):

🌎 Replicated weapon and player functionality

🎧 Voice chat

💯 Scoreboard

👨🏽‍🤝‍👨🏽Matchmaking menu

🎮 Loadout class selection


Global:

✅Code organised & commented

✅100% blueprint based

✅Optimised for Oculus Quest

✅Mesh LODs

📑 Documentation



Technical Details:

  • master blueprint for gun, magazine & silencer
  • 5 child blueprints for each gun, magazine & silencer
  • 6-8 sound cues per weapon (Single-shot, single-shot silenced, automatic shots, automatic shots silenced, magazine in/magazine out, charging handle grabbed/charging handle released)
  • 3 particle effects per weapon (Muzzle flash, muzzle silenced, ejected shells)
  • 1 material per weapon (PBR textures)
  • 1 enemy AI character
  • 1 UI inventory (Add weapons, spawn weapons, weapon Icons, info & ammo count info, UI sound effects)
  • 1 VRpawn & motion controllers blueprint
  • 1 flashbang & pin blueprint with 4 sound cues (pin removal, lever impact, explosion, ear-ringing effect) & explosion effect


Tested on HTC Vive and Oculus Rift S & Quest

Please enable the VR plugin for the headset you are using.

Support email: [email protected]


UE5 version is now available. However, I would recommend continuing development in UE4 for the meantime as performance/stability is better (especially for Oculus Quest standalone gameplay) and many of the new features like Nanite and Lumen are not ready for VR yet.


Join the community on Discord for more information

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CharanVendra
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