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WorldBLD | CityBLD

PAID DISCOUNT Plugin Constant Updates 5.4 $35 WorldBLD | CityBLD v0.3.4 Patch 2 + Modern Kit + Miami Kitt

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v0.3.4 Patch 2 + Modern Kit + Miami Kitt
Here's what's new:
  • Real world roads & intersections can now be imported from OpenStreetMap
  • The experimental City Kit Creator tool simplifies the process of creating Kits by automating the setup process and keeping the info you need in one spot
  • Phased out Instanced Blocks - the optimization workflow is now geared towards converting blocks to Packed Level Actors and Level Instances. Unlike Instanced Blocks, these offer full support for World Partition and HLOD and can provide massive performance gains.
  • No more empty spaces within Blocks - the Lot Subdivision algorithm can now optionally fill all remaining space with a given Lot! Zoning options for this fill Lot can be found under District > Courtyard Zoning.
  • Converted Districts from structs to Data Assets to improve re-usability. IMPORTANT: If you have any custom Districts in your City Kit, you'll need to take a minute to re-create them as Data Asset Districts. Check out the Debugging Common Issues page on the docs for instructions on how to do this.
  • New Zoning Tool allows you to assign a different Land Use to any Lot with a single click.
  • The meshes used on the rear and sides of a building can now be controlled independently
  • Added several new templates for custom Kits, including Paris and Brooklyn
  • Many more minor fixes
  • Landscape alignment now supports multiple landscapes
  • Sidewalk Flatten Component now supports ALL types of Road Modules
  • Significantly improved placement precision of flattened sidewalk area, flatten area is now defined with a trigger box instead of a single point
  • Fixed an issue where parking lots would sometimes have cars spawn at an offset, leaving them floating in the air
  • Fixed an issue where bridge Road Modules would not trace correctly on elevated intersections
  • It is now possible to package with CityBLD in DebugGame Editor mode
CityBLD:
  • Support for manually adjusting individual road markings
  • Road module section override - sidewalks can be narrowed or widened to create turn lanes or street parking
  • Support for mesh based road markings
  • Revamped rail traffic
  • Significantly improved static building spawn
  • Revamped Parking Lot Component
  • Added Sidewalk Flatten Component - a component placed at the entrances of parking lot Prefabs to flatten nearby sidewalks
  • Support for per-room controls in procedural interiors
  • Improved entrance hall generation in procedural interiors
Added CityBLD Launcher to download Modern City Kit
CityBLD:
  • New traffic tools to add pedestrian and vehicle traffic to your city
  • Experimental procedural and static interiors
  • Railway tools - draw railroads, add trains, and schedule stops at stations
  • Quickstart menu to speed up onboarding
  • New components to add additional variation to Prefab assemblies
  • Road tools overhaul - major stability and ease-of-use improvements
  • "Unrestricted Mode" allows any shape to be drawn without our previous built in constraints
  • Countless minor improvements and fixes
Modern City Kit:
  • Added high quality, fully functional express train sample
  • Added 4 industrial building prefabs
  • Added new Modular Building Styles
  • Added Central Rail Station
  • Improved parking lot Land Use type
  • Improved sidewalks and road materials
  • Added sunken highway preset
  • Added townhomes
  • Added mall prefab
  • Added Metahuman characters for new pedestrian traffic feature
Looking to the future - next up is the release of third party kits! City Kit creators have been hard at work to deliver a diverse array of high quality Kits with exiting newthemes. Watch this space! (modifié)

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