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AI Behavior Toolkit

PREMIUM Asset 4.27 4.26 AI Behavior Toolkit 1.8.1

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Update v1.8.1
● Added toggle for “Return to Start Location” when in Idle Stationary.
● Fixed error messages from Proximity Optimization.
● Fixed a bug where AIs would get stuck if culled by the Proximity Optimizer during parkour.
● Fixed a rare issue where the AI Controller was being accessed before initialization.
● Fixed an issue where Shooter NPCs would start firing way before it faced its target.
Update v1.8.0
● NEW: Proximity Optimization feature (BP_AIStorage).
● NEW: Friendly Fire toggle (BP_NPC_Base).
● NEW: Optimization Example map.
● Within Distance triggers now use the AI Perception for line of sight.
● Improved reliability of AI jumping while in Parkour state.
● Added Slow Spawn for BP_Spawner to improve performance when spawning hundreds of AI.
● Fixed a bug with Health Triggers not working if One Time Only was enabled.
● Fixed an issue where Distance Triggers didn’t record Sense Location for Investigate state.
● Fixed a bug where if Orient Rotation to Movement is enabled, rotating in Investigate didn’t work.
● Fixed calculation of projectile rotation if New Origin was used.
● Added more tooltips everywhere.
● Other minor fixes and improvements.
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