Updated to v2.1.1
Change log:
- Fixed engine crashing while retargeting the skeleton from the FullBody_Project2 (the one with 2 virtual bones). Apparently the engine was fixed some time ago, but the mannequin doesn’t get fixed automatically. So what I did was I imported a new mannequin and replaced the old mannequin in the project.
NOTE: If you already have your system integrated in your project and don’t want to start the integration again with the new version, you can easily do the fix on your own project:
- Create a backup copy of your project 1st of all
- Create a new Third Person template in UE4 v4.24 or newer (might work with some older versions too, but I haven’t tested)
- Migrate the mannequin (skeletal mesh, skeleton, materials, etc.) from the Third Person template to your project
- Inside your project, copy/paste the sockets (Example_Socket, Camera) from your old mannequin to the imported one
- Add the 2 virtual bones to the imported mannequin
- Delete your old mannequin skeleton and, when prompted to ‘Replace References’, select the imported skeleton
- Delete your old mannequin skeletal mesh and, when prompted to ‘Replace References’, select the imported skeletal mesh
- That should be all. Test by hitting the Play button and, if it looks broken, close and re-open the project