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Ballistics FX

FREE Asset 5.3 5.2 5.1 Ballistics FX UE 5.3

No permission to download
BallisticsVFX_Screenshot01-1920x1080-51667d2dc850d35d246f5c7cbec87a34.png


UE4 Launch Trailer: youtube.com/watch?v=Sd03gqMuMfE

UE4 1.1 Teaser: youtube.com/watch?v=I6QVVKqA5Yw

UE4 1.2 material interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk

UE4 1.2 Improvements: https://www.youtube.com/watch?v=d-PX-Iyo6lA


**UE5 Alpha Update is available!**


If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.


Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.


To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish.




Technical Details:

Important/Additional Notes: PDF with migration instructions: https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0


Features:

• 96 impact particles (32 material types with small/medium/large

variants)

• 8 fracture particles

• Impact sound FX for 19 materials and ricochet (also to be expanded

in later updates).

• Grenade launcher explosion with shrapnel

• Frag grenade FX

• Impact and splatter decals

• Data table driven FX spawning

• Example blueprints include ricochet, material modifiers, VFX

and Sound spawning.

• Demo map contains a gallery of materials and destructible meshes to

test the FX.


Platforms Tested: Windows


Support: [email protected]


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