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Breakdown

PREMIUM Asset Constant Updates 5.0 4.27 4.26 Breakdown 2022-07-30

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Set of Actors for fast and easy stylish looking assembly or level breakdown. Product can be used regardless of the complexity of the model or level: just put movable StaticMeshes inside Actor's box and call a Function. Custom settings allow you to gives your breakdown a uniquely stylish look. Works perfectly with StaticMeshes created with Unreal Datasmith.


Video preview: https://youtu.be/0P3EAgBbG2g


The product includes the Blueprints

- BP_BreakdownCubic - for the movement of objects on three axes. Both forward and reverse movement is available. Works for

- BP_BreakdownCylindrical - for the movement of objects along the axis of the cylinder and along the radius vectors. Both forward and reverse movement is available.

- BP_BreakdownSpherical - for the movement of objects along the radius vectors of the sphere. Both forward and reverse movement is available.

- BP_BreakdownLevel - special Blueprint for Level breakdown. Z-movement. Only forward movement (assembly of level from parts) is available.


Available options for customizing animation

- The overall speed of the animation.

- The size of the expansion of objects for each movement direction.

- Linear / nonlinear speed.

- The overall coefficient of delay between animations of individual Actors.

- Animation delay coefficients for each movement direction.

- The coefficient of animation sequence depending on the size of objects (for Level breakdown only).


Disclaimer: Props in screenshots and video are for example purposes and are not included in this product.



Technical Details:

Product features

  • 4 types of Breakdown;
  • Easy to use;
  • Product can be used regardless of the complexity of the model or level;
  • Works perfectly with StaticMeshes created with Unreal Datasmith;
  • Custom settings allow you to gives your breakdown a uniquely stylish look;
  • 100% blueprint, well commented.


Number of Blueprints: 4


NOTES:

  • Assembly Breakdowns works only with movable StaticMeshes that's inside of the breakdown volume.
  • Level Breakdowns works with all movable Actors of type StaticMesh and Pawn. But the Blueprint can easily be changed for working with Actors of any type you want.
  • With Level Breakdowns use TurnOfPhysicSimulation option if needed.
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