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CG_Handgun (update 03)

PREMIUM Asset 5.0 CG_Handgun (update 03) Update 03

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The project has been updated.

The updates 01 and 02 include a combined weapon mesh with magazine meshes and a blueprint tuned for that mesh.

The update also includes bonus animations.

Update 03 includes a character animation fix.


Realistic handgun with attachments. Contains example blueprints for assembly.

One handgun with 3 different fire modes, holo sight, laser/flashlight, compensator, and silencer.

This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.

Animated for the first person.


Preview: https://www.youtube.com/watch?v=MPFILXMHouc before update 03

Project presentation: https://www.youtube.com/watch?v=QCDkSz5cTTM before update 03


Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.


How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5



Technical Details:

Features:

  • One handgun with 3 different fire modes, and attachments.
  • Character Animation Blueprint for the basic display of Animation.
  • Materials and some sound set up.


Number of Meshes: 9 ( 1 SK, and 8 SM).

Collision: Yes. Custom.

Vertex Count: 137 - 15082 vertices per mesh.

LODs: Yes.

Animations: FP character has 36 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)

The weapon has 9 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)

Number of Materials and Material Instances: 3 Material layers, 3 Master materials, 2 Post-process materials, 8 Material instances, 13 Material instances variations.

Number of Textures: 23 textures, 8 reticles, 8 patterns.

Texture Resolutions: 6 - 4096x4096, 12 - 2048x2048, 2 - 1024x1024, 5 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.

Supported Development Platforms: Windows

Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing

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