- Marketplace Link
- https://marketplace.online-leaks.com/product/fluid-flux
Description
Before purchasing, kindly review the limitations chapter in the [Documentation]Ensuring the product meets your expectations is crucial for the [Refund Policy]Downloadable demo: [itch.io]
Videos: [Tunnels], [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]
Support: [Reporting bugs], [Discord], [Email]Release notes: [1.1], [2.0], [3.0]Learning: [Documentation], [Video Tutorials]
Features:
- Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
- Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
- Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
- Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
- Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
- Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
- Small, compact, and low memory footprint
- Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
- Advanced fluid state management.
- Niagara fluid async readback system for sampling height and fluid flow in blueprints.
- Dynamic audio analyzer. The sound source is positioned based on fluid movement.
- Four example maps – beach, island, river, and baked static river
- Uses velocity-based fluid flow advection method for foam, caustics, and waves
- Water cross-section rendering
- Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
- Infinite mesh grid rendering based on Niagara
- Watercolor presents, advanced scattering settings, and brush painter
- Underwater based on SLW material mode working with changeable time-of-day
- Unique underwater glass system
Please read the description about limitations before purchasing. It is important!
- Open-world is currently not supported
- Multiplayer is not supported, and simulation can't be replicated
- Simulation is calculated in a 2D grid projected on the heightfield (captured ground)
- Wave breaks are not simulated. It's based on predefined wave profile animation
- VR and mobile are not supported
- There is no integration with the Water Plugin
Projects that use Fluid Flux:
[Senua’s Saga: Hellblade II]
[Brushify - Beach Pack]