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Changed attribute Simulation.Editor.IteratePreviewSecdonds to SimulationPreviewDurarion (sorry for that)
Changed attribute Simulation.Editor.PreviewDelay to inverse SimulationPreviewFrametrate 1/delay now you can use FPS as the speed of update.
Disabled Simulation overlap collisions
New parameter “ground update frequency”
Added foliage visibility flag
Wave modifier component renamed in BP_FluxModifierWaveActor
Wave modifier parameters exposed (SurfaceHeight and wave velocity)
Added material function for capturing as ground materials with pixel depth offset (invisible dithering fix)
Added phantom meshes – special material for rendering mesh only during processing ground (invisible in the world) good for imitating soft slope of waterfalls