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Fluid Flux

PAID Asset Constant Updates 5.3 5.2 5.1 5.0 4.27 $25 Fluid Flux v2.1

No permission to download
Update version 2.0 for UE5.2

Fluid Flux Update 1.1​


slice_02-825x510.jpg


Surface​


  • New visualization object water cross-section material. Added a new showcase map FluxSectionMap.
  • Multiple surfaces on the same level are supported since now
  • Added metallic parameter to water material (terminator metal fluid!)
  • Added “FoamSoftMax” parameter for reducing blurring of fast-moving foam
  • Disabled surface overlap collisions
  • Fixed post-process switching when multiple surfaces are used
  • Improved underwater surface reflection
  • Replaced swimming animation
  • Replaced underwater sound
  • Fixed caustics advection direction in a baked state
  • “Masked” blend mode removes the water surface if there is no fluid

mask.jpg


Interactions​


  • Improved interactions debug options
  • Fixed interaction transformations in socket space
  • Added OwnerTag(FluxInteraction) attribute in FluxIntractionComponent

Readback​


  • Added OwnerTag(FluxReadbackOwner) attribute in FluxDataComponent
  • Better organized attributes in BP_FluxDataComponent

Simulation​


  • Fixed loading baked state when the simulation is moved on the z-axis
  • Improved heightmap debug mode ([bad] white-red-blue-green [good])
  • Changed attribute Simulation.Editor.IteratePreviewSecdonds to SimulationPreviewDurarion (sorry for that)
  • Changed attribute Simulation.Editor.PreviewDelay to inverse SimulationPreviewFrametrate 1/delay now you can use FPS as the speed of update.
  • Disabled Simulation overlap collisions
  • New parameter “ground update frequency”
  • Added foliage visibility flag
  • Wave modifier component renamed in BP_FluxModifierWaveActor
  • Wave modifier parameters exposed (SurfaceHeight and wave velocity)
  • Added material function for capturing as ground materials with pixel depth offset (invisible dithering fix)
  • Added phantom meshes – special material for rendering mesh only during processing ground (invisible in the world) good for imitating soft slope of waterfalls

debug_ground.jpg
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