- Marketplace Link
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
There will be NO REFUNDS accepted without contact us upfront and ask questions.
Please check out the wiki/Videos before buying and ask if something is unsure.
This product is not a Mesh Baker.
Update V10 Character customization UX flow is live
This Feature is suited for multiple class selection but could be used on a single Character creation as well.
We added additional skin additions like Tattoo support.
Feel free to export our Base Body or Use Metahuman UV Sets to import your own tattoos/scars/freckles.
Morphology lite slider support via Ctrl rig for the UE5 Skeleton.
Update V7 groom is live
Activate groom plugin after adding CE to your project.
Update V6 - Replication Update is live!
The Character Editor is a ready-to-use character customization system.
See Product introduction for details. It supports integration with our other products, see below.
Feel free to ask us any question in the questions category.
We like to invite valid customers to our discord. You can sent us a mail for validation with your invoice ID.
Muscularity/weight options are in dev for the Meta/UE5 skeleton. We plan to release an alternative/updated version without the need to create Moprhtargets outside of Unreal. More Info will come once the system is fleshed out and rdy for production.
*** Metahuman Update December 2021 ***
Added additional anatomy support for Metahumans - basecostumes have been converted to Metahuman tal nrw.
Editor logic is not compatible with Metahuman BP base structure like weight, UI Sliders for Eye variation etc - we are looking into streamline our Ue4 Mannequin with a full release of Ue5. Base product is Ue4 Epic skeleton structure.
Keep in mind the core of this product is developed with the UE4 Mannequin base in mind.
Children are not part of the UE5 Skeleton update.
These clothing assets are exemplary and there might be in some cases small intersection.
That's not "uncommon" in games.
- Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
- Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
- Clothing: ~ 27 per gender + 20 for childs.
- Hairstyles: 7x male, 5x female, 5x child
- Multiple skeletons are supported Childs are included as well - childs "examples" do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.
- Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
- Basic Wrinklemaps WIP for more believable facial expressions
- Different skin basetextures + skintint as well
- Randomize, SaveGame system to save and load customization profiles
- Thumbnail Studio to help you creating in-game Data Asset thumbnails
- Light Studio to give you custom light setup inside the in-game editor
- Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)
- The Character Editor logic is compatible with our other latest character packs
- Morph Targets for shapevariations from other products need to be made on your own
- Face and body can be shared between products. Medieval Armor Example
- Third Party: ALS 4 Integration
- Armour integration Example
CHANGE LOG See documentation for full change log.
Update V7 - Added Groom support
Update V6 - Replication Update Introduced network replication and default UE4 Mannequin for male and female humans.
Update V5 - Metahuman Update Introduced male and female adult Metahuman anatomy. Metahuman Update
Update V4 - Animation Update Introduced updated skeletons, animation support on all skeletal CDAs and anim dynamics tests.
Update V3 - Lighting Update Introduced Light Studio, CDA Loader, hand apparels and compatibility with other products.
Update V2 - Anatomy Update Introduced anatomy and collection system, children anatomies, beard hairstyles.
Anim dynamics support, new hairstyle, updated documentation and base cleanup.
Technical Details:TECHNICAL DETAILS
Character: 15 Blueprint
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
- naked: ~ 30k
- face ~10k facial anim rdy
- Dress ~20k fullbody
Supported Development Platforms: PC,