Join us now to get access a large numbers of assets for unreal engine / unity and more.
Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more.
It's also quick and totally free, so what are you waiting for?
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Added a “Distance Offset” parameter to offset the location of the car on the path without modifying the distance traveled track (acts like an additive to the distance traveled parameter) (thanks to “LUNCHBQX” and “Editbay22” for suggesting this)
Replaced the car body vibrations with separate height, pitch, and roll vibrations for better flexibility (thanks to “Post Processed” for suggesting this)
New Variables:
DistanceOffset (Float): To offset the car’s location along the path quickly and easily (an additive to the distance traveled parameter)
HeightVibrationAmount (Float): Body height vibration in centimeters
HeightVibrationSpeed (Float): Body height vibration speed
RollVibrationAmount (Float): Body roll vibration in degrees
RollVibrationSpeed (Float): Body roll vibration speed
PitchVibrationAmount (Float): Body pitch vibration in degrees
PitchVibrationSpeed (Float): Body pitch vibration speed
Obsolete Variables:
The “BodyVibrationAmount” is deleted
The “BodyVibrationSpeed” is deleted
Bug Fixes:
Fixed the path-alignment delay at the start of rendering caused by the “Path Response Speed” parameter
Quality of Life Improvements:
The billboard will hide if you set a mesh for the car body
New easier-to-select path billboard (thanks to “Post Processed” for providing it)