A world built on electronic components and chip walls, filled with flashing LEDs and scaled for the character to dive in to a beautiful surreal realism.
- 26 meshes
- 4 materials / 21 instances
- 11 textures (4K)
- 1 Blueprint (Fan)
- 1 demo map (as seen in video & images above)
- 1 level sequence ( as seen in video & images above)
Collision: Yes, generated in engine
Vertex Count: 19 meshes less than 1500 vertices, 6 meshes 1107-4221 vertices, 1 mesh 23 432 vertices
Supported Development Platforms:
Additional notes: Demo level uses standard editor primitives (cubes) as walls, floors, ceilings and pillars = super easy to build your own world with tiling materials.