Crazy Ivy - Procedural Ivy & Vine Generator Plug-in - Auto Grow Plants In Editor

PAID Plugin 5.1 $20 Crazy Ivy - Procedural Ivy & Vine Generator Plug-in - Auto Grow Plants In Editor v1.0

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CrazyIvyscreen01 5-1920x1080-0b19ef67a5381ba98ea99f01af430858.png


Welcome to Crazy Ivy!


Demo Video - (YouTube)


Crazy Ivy is an easy-to-use plugin that makes it possible for you to grow realistic ivy directly in the editor. The procedural ivy adapts to the static meshes in your scene by automatically detecting the surface of your mesh. The result is a believable, optimized, customizable 3D-ivy plant system that is unique to your scene.


The robust collection of Crazy ivy parameters allows you to get the look you want quickly. Edit vine thickness, growth speed, leaf type, size, gravity, adhesion, density, and much more. We're excited for you to give the plug-in a try. Have fun and go Crazy!!!


For videos, documentation, and how to get started please visit the links below:

Official Website - (Crazyivy.com)

Additional Screenshots

FAQ - Frequently Asked Questions

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Technical Details:

Features:

  • Automatically grows ivy over selected geo and adapts to the underlying scene geometry
  • Select from different leaf types. (Species: Hedera Helix, Glacier, Boston Ivy, no leaves)
  • Animated leaves option, react to wind using WPO
  • Fast performance and highly optimized assets
  • Works with baked lighting
  • Select growth speed
  • Multiple editable parameters for limitless ivy layouts
  • Adjust the density of leaves and size of branches
  • Works directly in the editor
  • Easily preview ivy growth over objects instantly
  • Customizable color preview for ivy proxy
  • Ivy realistically conforms to the surface of your destination mesh
  • Quickly generate or clear ivy meshes allowing for rapid iteration
  • Option to combine ivy branch with leaves or separate meshes
  • Comes with an Ivy playground scene
  • Easily convert meshes to and from Nanite using default Unreal methods
  • Supports UE5.1 (support for 5.0 & 4.27 coming soon)


Code Modules:

  • CrazyIvy, Editor
  • EditorScriptingUtilities, Editor


Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Documentation

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