HD Preview>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto
Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color, Tall etc.. easy to use!! Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!
There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
You may like this corresponding VFX Foundation Series :
Waterfall and Water Element VFX
If Any Question, Please reach My FB : https://www.facebook.com/DrGame-1041363192578952
[/PARSEHTML<[HEADING=2][SIZE=22px][U]Technical Details:[/U][/SIZE][/HEADING][PARSEHTML]
Features:
- Automatic Fade animation (as well as SFX)
- self Scalability(LOD)
- Foolproof Override parameters for Scalable Size,Length,Width,Custom Color etc.
- Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
- Decal VFX trigger by Niagara System
Type of Emitters: CPU
Number of Unique Effects: 10
LODs: Yes (self Scalability)
Number of Materials: 26
Number of Textures: 65
Number of Unique Meshes: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7