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.exe Extension & Process Management

FREE Plugin 5.3 .exe Extension & Process Management v6.2

No permission to download
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šŸ“š Documentation
šŸŽ¬ Tutorial Video (Version V.3.1)
šŸ“§ Support Email: [email protected]
šŸ‘„ Discord Server
ā„¹ļø Versions: V.6.2 for UE5.3, UE5.2 & UE5.1 + V.5.1 for UE5.0 & UE4.27 + V.3.0 for UE4.26

(Older versions of the plugin exist, which are missing some nodes advertised. This is due to the marketplace not allowing plugin updates for older versions than the newest three. If you still need the features of the newer versions, feel free to reach out, and I will be happy to provide the plugin files to you.)


šŸ”„ About

This plugin is also contained in the Nodes Bundle

This Unreal Engine plugin offers a range of features for executing & terminating .exe files, as well as obtaining information about processes. As a game developer with over 7 years of experience using Unreal Engine, I created this plugin to solve the problem of not being able to start .exe files with blueprints. With this plugin you can create launchers, launch anti-cheat software and many other things.


šŸ‘‰ Use cases / Why you need this
  • Create a launcher for all your games āļø
  • Anti Cheat: Check if specific cheat programs are running and terminate them šŸš«
  • Travel between whole projects at runtime, even if they are made in different game engines šŸ¤Æ
  • Create your own Task Manager šŸ“¶
  • Have the control of every aspect of your program and combine this with the Window Extension for the ultimate powerful tool šŸ¤©
  • The possibilities are endless ā™¾ļø


šŸ’Æ Reviews

ā­ā­ā­ā­ā­ Great plugin, easy to use and super friendly author

ā€œGreat plugin, easy to use and super friendly author, I would recommendā€

By MrKams1 on September 18, 2022 11:48 PM


ā­ā­ā­ā­ā­ I have the POWER!!! This 'Tool Set' is amazing and even funā€¦ THANK YOU!

ā€œI never realized how powerful it is to be able to list, query, execute (run), terminate and have such total control over Windows .exe executable files from within an Unreal Blueprint, it really opens up the possibilities! [ā€¦] I realized, this opens things up enormously, so many creative ways to use this. [ā€¦] The Developer is one of the most responsive and 'collaborative spirit' marketplace Devs I've ever dealt with. There are already new features, just between my finding the tool a few days ago, and buying it yesterday. [ā€¦] It is so logical, I got it working in a weekend! [ā€¦] I'm very impressed, and this was exactly what we needed for our VR Launcher. If you have any related need, or even a vague interest for such THANOS-LIKE immense world controlling power, I promise you that it will come in handy in ways you never even thought of [ā€¦] THANK YOU!ā€

By MindMelder4D on January 2, 2023 8:13 AM


+ 2 more ā­ā­ā­ā­ā­ ratings


šŸ†• Changelog

Version 6.2 (Sep 15, 2023) (Current Version for UE5.3, UE5.2 & UE5.1)

  • Renamed ā€œGet .exe File Iconā€ to ā€œGet Icon from File Pathā€
  • Renamed ā€œGet .exe File Icon from ProcessIDā€ to ā€œGet Icon from ProcessIDā€
  • Fixed an issue which caused the ā€œExe Executor (for Files that Need Admin Rights)ā€ node to be in a wrong category
  • Divided the ā€œGet Process Informationsā€ node into 2 separate nodes. One is getting the information from the Name (String input) and one from the ProcessID (int input)
  • Divided the ā€œProcess Terminatorā€ node into 2 separate nodes. One is terminating by the Name (String input) and one by the ProcessID (int input)
  • Cleaned up some code
  • Fixed outdated Fast Search Tags
  • Other small code optimizations


Version 6.1 (Oct 07, 2023)

  • Fixed a bug which caused the ā€œDo not showā€ button to appear, even after it pressed in the past
  • Fixed a bug which caused the ā€œWork Statisticsā€ plugin to still show in the changelog window even though it was already purchased
  • Small code improvements
  • Preparations for future updates
  • Fixed a bug which caused the changelog text to appear cut off


Version 6.0 (Oct 01, 2023)

Big changes:

  • New Node: ā€œGet .exe File Iconā€
  • New Node: ā€œGet .exe File Icon from ProcessIDā€
  • New Node: ā€œIs ProcessID Validā€
  • New Node: ā€œExe Executor (for Files that Need Admin Rights)ā€
  • Reworked the ā€œBytes to Megabytesā€ (Now: ā€œGet Name of THIS Processā€) node
  • New Async Node: ā€œFind ProcessID from Window Nameā€
  • Added changelog window

Fixed issues, bugs, and other small stuff:

  • Fixed a bug which caused a crash when packaging a project with this plugin enabled
  • Updated general naming conventions for each function
  • Fixed a bug which generated an error while coding in blueprints with the Exe Executor node
  • Fixed naming convention for the ā€œFileAttributeConstantsā€ enums
  • Renamed the ā€œGet the Directory of a Processā€ node to ā€œGet Directory of a Processā€
  • Fixed some wrong fast search tags (Fast search tags are a new way of quickly finding a node by searching its initials. ā†’ E.g. ā€œ.eeā€ for Exe Executor)
  • Fixed some naming convention mistakes for more clearance when coding with C++
  • Renamed the ā€œEnumerate Process Filesā€ node to ā€œList Process Filesā€
  • Renamed ā€œVisibleā€ to ā€œIs Visibleā€ in the window struct
  • Optimized function keywords for better usability
  • Renamed every ā€œPIDā€ input to be ā€œProcessIDā€ for better usability
  • Rearranged the ā€œProcess informationsā€ struct
  • Rearranged the ā€œWindow informationsā€ struct
  • Renamed some variable inputs to fit naming conventions
  • Improved some variable names
  • Renamed the ā€œGet Executable Name from a Processā€ to ā€œGet Name of THIS Processā€
  • Changed the ā€œGet Executable Name from a Processā€ (Now: ā€œGet Name of THIS Processā€) to be a pure function
  • Renamed the ā€œList Processesā€ node to ā€œList Running Processesā€
  • Improved the categories
  • Other minor improvements
  • Renamed the ā€œExe Terminatorā€ node to ā€œProcess Terminatorā€
  • Renamed node from ā€œBytes to Megabytesā€ to ā€œByte Converterā€
  • Added names to some return values
  • Cleaned Up Code
  • Optimized the ā€œList Windows of a Processā€ node


Version 5.1 (Mar 12, 2023) (Current Version for UE5.0 & UE4.27)

  • Optimized and cleaned some nodes
  • Extended ā€œEnumerate Process Filesā€ node to gather more informations
  • Renamed ā€œList Window Names of a Processā€ to ā€œList Window Informations of a Processā€
  • Extended ā€œList Window Informations of a Processā€ to gather more informations
  • This plugin is now highly compatible with the Window Extension plugin (or Viewport Extension) (May not be true at release)
  • Added C++ support
  • Other minor improvements


Full changelog visible in the products documentation



[/PARSEHTML<[HEADING=2][SIZE=22px][U]Technical Details:[/U][/SIZE][/HEADING][PARSEHTML]
āœØ Features (View all the nodes and their descriptions in the documentation)
  • 23 new powerful functions/nodes šŸ’Ŗ
  • Allows you to interact with any process running on your computer and gather/change their informations/settings šŸ–„ļø
  • Easy to use šŸ¤“
  • Organized and optimized code āš™ļø
  • Very good and active support šŸ™Œ
  • C++ and Blueprint usable āœ…
  • Frequently extended with new features šŸ†™
  • Only $19.99 for such an impressive tool set šŸ’ø


ā˜‘ļø Other Informations

Code Modules: KB_Exe_E, Runtime & KB_Exe_E_Editor, Editor & KB_Exe_E_EditorHelper, Editor

Number of Blueprints: 2 (Just for in-editor changelog, only in UE5.3)

Number of C++ Classes: 8

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: View

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