A custom made FPS game starting template, using 100% Blueprints. The idea behind this pack is to provide a starting template that has many standard features for a first person shooter game already built-in (ADS, sprint, weapon examples, basic inventory, etc.). Everything is commented and split into categories.
Showcase Video
TUTORIALS
Download:
Playable Demo
Current version - 2.8
(technically it's the 18th update, for a full change log, click here)
Features:
- Camera switching for FPS and TPS perspectives
- AnimBP's set up for both perspectives
- Camera shake and gamepad vibration feedback
- Aiming down sights, sprinting, crouching and other common features
- Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.)
- Weapon System (weapons are child actors from 1 master class)
- UT_Inventory
- Templates for different types of weapons: rifle, launcher, shotgun, pistol, sniper, etc.
- Minimap
- Melee
- Bullet impacts and effects (bullets are projectile based, but a hitscan option is available too)
- Surface Types
- Pickups
- Swimming
- In-game currency
- Vending Machines
- Basic AI (more examples available on the website)
- Bonus Blueprints for faster level prototyping (ladder, elevator, etc.)
- Persistent settings menu with key bindings
- Exclusive FPP animations for rifle, pistol and melee weapon
- UE5 version has both old and new skeletons
SP Only:
- Save & Loading
- Objective System
MP Only:
- Team Deathmatch
- Free-For-All
Technical Details
Number of Blueprints: 50Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes/No
By default it's single player (campaign mode), however a multiplayer mode has been added that contains TDM and FFA modes. Please download the playable demo if you wish to try it out.
VR/Mobile: No (although ports are possible, see website tutorials)
Supported Development Platforms: Tested on Windows, Mac and Linux
Supported Target Build Platforms: Tested on Windows, Mac, Linux
Documentation