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Gunfghter

FREE Asset 5.0 4.27 4.26 4.25 Gunfghter 4.0 (latest)

No permission to download
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-Procedural ADS aligning

-No ADS anims required

-Gun assembly system with rails, parts onto parts, collision detection, etc

-Procedural IKs for arms

-True 1st person/3rd person

-Character with no invisible or separated parts (only one mesh)

-Only one set of anims for all views

-Reload while aiming and reload not aiming with only one anim sequence

-Fire while aiming and fire not aiming with only one anim sequence

-Replicated

-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, etc

-Fire modes logic: Safe, Semi-Auto, Burst and Auto modes

-Loaded/unloaded reloads

Technical Details​

Features:
-30 Blueprints
2 Skeletal Meshes (LODs:0):
-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946
-Rear flippable iron sight. Triangles: 816. Vertices: 882
11 Static Meshes (LODs:0):
-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic
-Triangles: between 12- 3990; Vertices: between 24 - 4015
Master Materials: 9
Material Instances: 31
Textures: 28
-Main Gun Mesh: 4096x4096
Attachments:
-Sizes from 512x512 to 2048x2048 depending on the attachment
Animation Sequences:
-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)

Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Tested only on Windows Desktop
Supported Target Build Platforms: Windows Desktop
Important/Additional Notes:
-Made for the Epic's SK_Mannequin skeleton. Other skeletons can work if they are compatible
-Gun must be attached to any socket in the HAND_R bone
-Camera must be within reach of the arms for the sights alignment to work
-Doesn't include sounds
-Doesn't include health system
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