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Interaction With Advanced Locomotion System

PREMIUM Asset 5.0 Interaction With Advanced Locomotion System 2.2 UE5

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UPDATE TO VERSION 2.2 UE5
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News in 2.2 version: - Added dynamic animations sequences with prop (Like open gate, lift shelf) - Added laying back when you hitted by gun and it take a lot of damage (Optionally, you can start the pose by clicking J key. To remove this shortcut, go to ALS_BaseCharacter_BP, find the 'Key J' event and delete it as well as all related nodes.) Only working on rifle or pistol overlay and flat surface. - Smoothed some Jumping Animations Sequences.
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Main changes:

- Archery system (Max number of arrows in the inventory is 9)

- Possibility to pick up pistols

- Focus on Enemy Actors

- Hands_IK_Ground for more detailed animations (New virtual bones have been added to the skeleton !!!)

- Minor code optimization (reduction of the Tick event, removal of unnecessary variables, converting to functions)
Updated to version 1.7.1

PATCH NOTES :

This version introduces a few little extras and fixes some minor bugs.
There are some things you need to pay attention to when trying to update your project to this version.
In this version i fixed the redirectors linked with rope_actor. To do this in your project find in Content Browser 'filters' tab and choose 'Others filters -> Show Redirectors'. Go to folder 'Content->AdvancedLocomotionSystemV4->Blueprints' , right click on 'Rope_Actor' and from list choose 'Fix Up'.
I removed old 'Climbing System' . I'm not deleted assets but the blueprints is empty. Currently you can use only DynamicClimbingSystemV2
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Update from version 1.6 to version 1.7
Interaction with ALS (1.4.1) updated to latest Version (1.5)
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