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Interactive Foliage pickup system: Berry bushes, flowers plucking

PRO Asset Constant Updates 4.27 4.26 Interactive Foliage pickup system: Berry bushes, flowers plucking LAST VERSION

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Videos:
Brief technical overview
Preview Video

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Foliage Pickups
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
  • Item Text and text height
  • Which mesh to spawn
  • How easy it is to pick up by configuring pickup radius to which the player has to look at
  • Respawn option and respawn timer
  • Option to respawn in random radius and define how far the radius can reach
  • If the pickup should simulate physics or not

Included examples:
  • Rock
  • Stick
  • Leaves
  • Fiber
  • Reeds
  • Heather

Interactive flower picking
  • Only snap the top.
  • The base of the flower stays and the top regrows.
  • Uses Plant Master Blueprint
  • 6 predefined flowers

Included examples:
  • Poppy
  • Camomile
  • Buttercup
  • Yarrow
  • Cornflower
  • Clover plant

Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint

Included examples:
  • Blackberry
  • Blueberry
  • Redberry
  • Purpleberry
  • Yellowberry

Technical Details​

Features:
  • Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
  • Berry Picking master blueprint for interactive berry picking from bushes.
  • Plant Master blueprint, to snap the top of the flower from the base.
  • Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
  • Including example character, with grab animation
  • Fully replicated
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Documentation: Heavily commented blueprints and examples. Also an overview map with documentation. Besides that an active Discord community with one on one contact with the developer (That is me, Eric)
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