- Marketplace Link
- https://marketplace.online-leaks.com/product/jsonparser

Easy way to read,create and manipulate JSON in Blueprints. It fits very well to my other plugins. You can transfer files with JSON using the built-in Base64 functions.
I don't like special sales. My prices are low all year round.
Nativization may cause problems and should be disabled in BPs that use this plugin.
Changelog (4.18, 4.19, 4.20)
- (09/25/2018) Version 1.7: Bugfix in Make Json Object. There was a bug when a value was an array.
- (11/07/2018) Version 1.8: Bugfix: Old values were not deleted when used after an custom event.
Changelog (4.25, 4.26, 4.27)
- (03/18/2021) Version 2.0: Struct to JSON, JSON to Struct.
- (07/23/2021) Version 2.1: Bugfix: Self-created Enum's in Struct's were not recognized.
- (09/11/2021) Version 2.2: Added bool (successful) to indicate if parsing worked.
- (12/01/2021) Version 2.3: Bugfix: In packed Windows builds the variable names in the structures were changed which led to wrong names in JSON.
- (12/08/2021) Version 2.4: Compression added. Zlib, LZ4 and Gzip (4.26 minimum).
- (01/06/2022) Version 2.5: Bugfix: The same as version 2.3.
- (03/28/2022) Version 2.6: Maps in structures are now saved as Json objects by default. Can be changed back to arrays with the function "setStructJsonSettings".
Technical Details:
- Create JSON Strings
- Read JSON Strings to Arrays and Maps
- Manipulate JSON Strings
- Struct to JSON, JSON to Struct*¹
- Easy to use. 4 Main Nodes and few optional Nodes.
- Compatible with UE4 Maps, Variables and Arrays
- Supported Types: Bool, String, Number(double), Object, Arrays
- File transfer. (Base64 encode/decode)
- Compression*² (Zlib, Gzip, LZ4)
- Save JSON to File and read JSON from File
- Include C++ Source for C++ Projects
- Documentation
- Support: [email protected] (ENG,GER)
*¹ See Documentation. At least UE version 4.25 required, Blueprint only
*² Compression of bytes/strings. This does not mean packing/unpacking of zip files.