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Landscaping offers an easy way to import GIS data as single Landscape or World Composition or World Partition.
Supports GeoTiff, ASCII and HGT file format for importing heightdata with high accuracy.
Supports all common projections and resolutions.
Imports single files or multiple files at once and automatically converts it to landscapes with appropriate tiling.
Supports automatic merging and converting of Digital Terrain Models.
Landscaping can generate Weightmaps (auto paint landscape layers) and instantiate Blueprint or Static Mesh Spline Actors from shapefiles.
Works with every Landscape Material.
Automates Procedural Foliage Spawner for World Composition for spawning foliage over huge worlds fast.
No preparation of GIS data with QGIS or other tools necessary!
Feature Overview Video
Visit our Discord for current discussions or support.
Please read the Documentation!
Landscaping is in active development and receives frequent updates with new and enhanced features.
See what is currently on the roadmap or make a request: Feature Requests
Landscaping plugin already supports UE5 World Partition. Please have a look at the Tutorial.
Landscape Material, Foliage and River Blueprint is not included in the package.
- Import of Digital Terrain Models (GeoTiff, ASCII or HGT files)
- Import of Shapefiles
- Automation of Procedural Foliage Spawner for World Composition
Number of C++ Classes: 20+
Number of Blueprints: 3
Supported Development Platforms: Windows
Supported Target Build Platforms: should build for all platforms, since only Unreal Engine native objects are generated.