This plugin draws a cylinder mask from the camera to the player and renders the surfaces inside transparent. It’s a precise effect and does not affect the entire actor (compared with other solutions that fade camera occluders or fade objects).
Consists of an actor component that you add to the player character, and a material function to include in each material that should be affected by the masking.
Customizable:
- Width of the occlusion mask
- Static or animated perimeter
- Size and speed of animation
Technical Details:
Features: (Please include a full, comprehensive list of the features of the product)
- Mask out objects occluding the character from camera view
- Prevents unwanted masking when character is near meshes
- Configure size and animation of mask perimeter
Number of Blueprints: 1 Blueprint, 1 Material Function, 1 Material Parameter Collection
Input: N/A
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Docs Link
Support: [email protected]
Important/Additional Notes: You must apply our provided material function to the opacity mask node of each material you want the mask to affect.
On mobile platforms (Android and iOS), enable Use Full Precision in the material settings for each material you are using the mask in. See the Documentation for more details.