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Mesh Morpher 2.0.1 is Live! (04/09/2022) This version is available for UE 5.0.0 and higher
[MM-176] Transform Gizmo in Transform Tool now allows Scaling
[MM-177] Convert float to double precision. This allows for higher quality Morph Targets when working with Mesh Morpher. However, UE's deltas are still floats.
[MM-178] Indicator now is drawn in Mesh Component Scene Proxy
[MM-182] Convert Tools to UMG Widgets
[MM-185] Fixed a bug in UMeshMorpherToolHelper::GetNormalizedLength
[MM-186] Implemented the ability to get the bounds of mask selection in UMeshMorpherMeshComponent
[MM-201] Fixed a possible bug in Create Morph Target/Meta Morph from OBJ Files where not deselecting an OBJ would reapply the transform over and over when pressing OK.
[MM-202] Fixed a bug where keyboard shortcuts would be triggered even when editable text widgets are focused.
[MM-172] Fixed a bug where exporting a selected Morph Target would crash if the Morph Target is not open
[MM-173] Default Threshold when applying Welded Deltas to Identical Mesh has been changed to 0.0001. This will allow more accurate results in certain cases.