Welcome to Online Leaks

Join us now to get access a large numbers of leaked assets for unreal engine / unity and more. Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more. It's also quick and totally free, so what are you waiting for?
Mesh Morpher

PRO Plugin 5.0 Mesh Morpher 2.0.2 UE5

No permission to download
MeshMorpherMasking%201-1920x1080-14a2e7e9529df881f81e94f60686654a.png


Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within UE4 Editor.

This plugin is under continuous development and improvement.

Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.

Getting started videos: Here

Cool Project that's using Mesh Morpher: Here

Made by Users:

https://www.artstation.com/artwork/lR1NDe

Houdini, MetaHumans and Mesh Morpher


Mesh Morpher 1.8.7 is Live! (03/02/2022)
  • [MM-201] Fixed a possible bug in Create Morph Target/Meta Morph from OBJ Files where not deselecting an OBJ would reapply the transform over and over when pressing OK.
  • [MM-202] Fixed a bug where keyboard shortcuts would be triggered even when editable text widgets are focused.

Mesh Morpher 1.8.6 is Live! (02/28/2022)
  • [MM-200] Added additional verbosity to Create Morph Target from OBJ Files allowing users to understand better why it fails when it fails.

Mesh Morpher 1.8.5 is Live! (02/22/2022)
  • [MM-180] Implemented the ability to offset transform gizmo (Hold Left Shift while dragging the Gizmo)
  • [MM-183] Implemented Keyboard Shortcuts for Brush Size (Brackets)
  • [MM-199] Fixed a crash due to transform gizmo type not registering anymore.

Mesh Morpher 1.8.4 is Live! (02/11/2022)
  • [MM-179] Draw Selection has been moved in Scene Proxy
  • [MM-191] OBJ Export now writes Normals and UVs
  • [MM-192] Improved Mask Selection Rendering.
  • [MM-193] Improved Mask Selection Performance
  • [MM-194] Fixed a bug where Open Selected menu button wouldn’t open the selected morph target
  • [MM-195] Updated Copyright info
  • [MM-197] Creating from OBJ files UI has been greatly improved allowing users to preview and rotate the OBJ files
  • [MM-198] OBJ Importer has been greatly improved.

* SUPPORT RULES *
  • English Only
  • Review blackmailing is not tolerated and will result in a BAN from support server.

Technical Details​

Features:
  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Runtime baking
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Enable/Disable Mesh Re-building (4.26)
  • Import Morph Targets from Obj Files (Experimental, CC3, Meta Humans and more)
  • Vertice masking (4.26)
  • OBJ Export

Tool Types:
  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform

Code Modules:
  • MeshMorpher [Editor] [Win32/64]
  • MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]

Number of C++ Classes: 22
Network Replicated: N/A
Supported Development Platforms: Win32/64
Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation



Support: Here

Art Station: Here

Latest updates

  1. UPDATE TO VERSION 2.0.2 UE5

    UPDATE TO VERSION 2.0.2 UE5
63,190Threads
64,632Messages
5,868Members
arvinbiskoLatest member
Top