Create multiplayer games other way than using Online subsystem. Using Photon Cloud, no dedicated needed.
You will be able to control all the aspects in the framework.
Instead of using Unreal's built-in networking where you need to run UE4 game server instances that UE4 game client instances connect to and players host game, you avoid all this problematic having a cloud server online.
It comes in very handy for this situation as it provides hosting. Due to the amount of Photon customers and an aggressive pricing this is usually cheaper than hosting servers yourself full-stop. You can also create your own Photon Server Self Hosted on Windows.
It offers matchmaking and scalability, but is not a replacement of UE4 Networking, nor uses it.
Replicator Component Video
Networking features video (4.25+)
Photon Cloud Gameplay Subsystem video update (UE 4.27 and 5.0 support)
Photon is fully cross-platform, which makes it possible to mix clients that use other UE4 clients or mix them with non-UE4 clients for any other engine, including all the known game engines and custom self-made game engines and you can mix them with clients that run without any game engine, as well.
The user code just tells the Photon Client that it wants to create or join a game and Photon cares about what game server an existing room can be found on and which game server has free capacities that the new room can be created on it. The user code does not have to know how many game servers there are, how much rooms and users the hardware on a certain game server can handle or under which address it can be reached.
Latest features video
DEMOS:
- Android Build
- Windows Build
- Mac Build (4.27)
Technical Details
Multiplayer Features:- Create/Join rooms
- Send/receive custom player, lobby, and room properties
- Send/receive custom data for players and actors (not properties)
- Convert Photon Data to UE Data
- Web Hooks
- Auth login (custom server, Facebook, Steam, PSN)
- Text Chat
- Voice Chat
- Photon Cloud, Voice and Chat API as BP libraries
- Extensible API
- Made as Subsystems
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: Windows, Hololens, PS4/PS5, XBox, Android, iOS, MacOS, Switch
Documentation: https://photonue4.xixgames.com
Demo projects: https://github.com/juaxix/photon_api_ue4_sample
Next version:
Voice filters
Changes:
2.0: Photon Voice (4.26+). Using Photon 5 [ project ]
1.6: New architecture (4.25+). New PhotonCloud Subsystem [video1 | video2]
1.5: UTF8 fix- actor deprecated
1.4: Groups of interests
1.3: Replicator Component
1.2: Chat and Friends