- Marketplace Link
- https://marketplace.online-leaks.com/product/necro-s-bone-box
"Plodding through the desert, the hero comes upon remains of indeterminate origin, picked clean by vultures." Every game needs the right props to set the mood and tell the story. Necro's Bone Box contains high quality meshes scanned from real bones using photogrammetric techniques. There are two variety of cow skull, a nilgai antelope skull, a deer skull with magnificent rack, a ram skull, and two human skulls (one with separate jawbone). Also included are a cow pelvic bone, cow leg bone, deer antlers, cow spine, and cow bone fragment. These bones are versatile! Necro's Bone Box is perfect for adding a macabre tone to your horror game. Every western needs a cow skull! That bear cave you're working on wouldn't be complete without a deer skull among the remains of its last meal.
Video of the bones in-game: link
Additional info on my site: link
*Jan 2018: added low poly versions of human skull, femur, and cow rib. Added a few bone prefabs (bone pile, bone chair).
*June 2017: added boar jaw, human femur, and skull wall and skull ground materials.
A couple of the skulls in a scene: Artstation.
Sketchfab of deer skull: Deer skull
Sketchfab human skull: Human skull
Sketchfab cow skull: Cow skull
Technical Details
Physically-Based Rendering: Yes
Texture Size:
Each mesh uses a diffuse, normal , roughness, and ambient occlusion texture. For the skulls, each texture is 4096 x 4096. For the
leg bone and the antler, the textures are 4096 x 2048. For the pelvis and jaw bone, the textures are 2048 x 2048.
Collision: Yes, automatically generated
Vertex Count:
Lowest: 1500
Highest: 8500
LODs:
Each mesh comes with LOD 0 through 3.
Number of Meshes: 14
Number of Materials and Material Instances: 1 master material, 14material instances
Intended Platform: Desktop
***More details on my site: link
Texture Size:
Each mesh uses a diffuse, normal , roughness, and ambient occlusion texture. For the skulls, each texture is 4096 x 4096. For the
leg bone and the antler, the textures are 4096 x 2048. For the pelvis and jaw bone, the textures are 2048 x 2048.
Collision: Yes, automatically generated
Vertex Count:
Lowest: 1500
Highest: 8500
LODs:
Each mesh comes with LOD 0 through 3.
Number of Meshes: 14
Number of Materials and Material Instances: 1 master material, 14material instances
Intended Platform: Desktop
***More details on my site: link