Welcome to Online Leaks

Join us now to get access a large numbers of assets for unreal engine / unity and more. Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more. It's also quick and totally free, so what are you waiting for?
Oceanology

PRO Plugin 5.0 4.27 4.26 Oceanology 5.1.2

No permission to download
UPDATE FROM 5.0.7 TO 5.0.8

CHANGE LOG :

Correction of swimming parameters
-The character is renamed
-Animations are renamed
-Swimming status is integrated
-Remove boolean from swimming for better compatibility
-Ocean collisions are modified
-Character can now swim in the lake
-New point light material (Caustics)
-The lake is optimized
-New scale system for the lake
-New map Map_Lake_Buoyancy
-New zoom control for the character
-Experimental folder is removed
-Now the character can interact with other buoyancy volumes
-Tag (Fluid) is integrated for compatibility of interaction in the ocean
-Compatibility bugs are fixed in UE5
-Swimming problem in UE5 is corrected
-Swimming is already ALS V4 compliant
Update to version 5.0.7 - LAKE UPDATE / update of important code + Documentation

CHANGE LOG :

-New buoyancy system
-New swimming system
-Now you can get events in buoyancy
-Event to detect up and down the waves (This means that now you can use particles, sounds etc)
-Event of lines for local ocean- It is integrated but not activated, It is in the experimental phase
-Internal values are readjusted
-New trace detection system to detect the swimming surface
-New animation structure for swimming, much smoother and easier to use
-Improved buoyancy on ships, Objects, characters etc
-The wave equation is readjusted
-Smooth swimming when reaching the shore
- Strange jumps are fixed while you are swimming
-Object mass detection is integrated
-New structure in blueprints
-New controls are integrated for swimming
-Now you can jump on the surface, dive etc.
-New demo map for buoyancy is integrated
-New normal setting
-Details are improved
-No more artifacts
-New wind system for plants
-Failed artifact error due to low number of polygons is corrected
-QuadTree LOD distance is modified
-Fixed strange movements in the plants in UE5
-The height of caustics has been readjusted, they are now visible in the ocean
-The QuadTree C ++ System is reconfigured
-The Infinite C ++ System is reconfigured
-Fortnite physics compilation error is fixed
-Storm map warnings fixed
-Fix post process priority in ocean
-Fog can now be displayed when compiling
-Lake is integrated
-Local physics system for lake is integrated
-Event-based physics for lake
-Lake map is integrated
-Post process for multiple actors activated for lake
-eliminated functions are reinstated
UPDATE OF THE VERSION 5.0.5 TO THE VERSION 5.0.6
68,324Threads
69,886Messages
6,877Members
heranimusLatest member
Top