Update 1.1 (April 16, 2021)
Now the modular buildings can have basic interiors.
-floor/roof blueprint
-door blueprint (interactable)
-improving the procedural modular building system
-you can control the global traffic light intensity or global dirt from Material Collection
-new models: interior modular pieces, new type ornament windows, new stairs, new type of lamps, doors, stairs and others.
-new instance materials
-improving some materials
-control interior walls material from building controller
-now you can overwrite materials in walkside and road blueprints
-spawn floors in the building if it has interior
-remake the collisions for corner modular pieces
-can set the time delay for traffic lights
Update 1.2 (August 12, 2021)
- Adding more details on some models
- Force one length/type for modular building system
- New materials
- Optimization for blueprints
- Fixed bugs
- Adding old fire alarm
- Adding cloth scooter model
- Adding Bike
- Pattern facade - alternative even/alternative odd improved (one simple modular piece, one window piece)
- Fence blueprint
- Traffic Lights
- Emergency lights
- Time on color switching
- New poles
- Traffic signs
- New settings for spot lights
- More than 2 lamps
- LOD tweaks
- Decals blueprint * dirt, graffiti, road decals etc.
- New sewer models
- Wire Blueprint
- New building type (with shorter ground floor)
- Extract Mesh Tool
- Convert Particles in Niagara Systems
- Road Blueprint (Fire lane, Bus Taxi lane , now it can have 2 lanes, improvements on generation system, now the decals should be applied manually using Decals Blueprint,)
- Fixed some PBR base color values
Update (September 2021)
- collision bugs fixed
Thank you so much for buying the product! We’d like to invite you to rate or leave a review on the page of the pack (
here). It will take one minute and it will help us a lot!