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Procedural Asset Creator

FREE Asset 4.26 Procedural Asset Creator LAST VERSION

No permission to download
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VIDEO PREVIEW


Runtime generation support for 4.25+!

FEATURES, INCLUDED GENERATORS, DOCUMENTATION & TUTORIALS


DISCORD SERVER (SUPPORT, DISCUSSION)

Included example generators:
  • Arrow Generator (2)
  • Axe Generator (2)
  • Book Generator (2)
  • Bow Generator (2)
  • Bucket Generator (2, Medieval & Simple Low Poly)
  • Candlestick Generator
  • Chest Generator
  • Clock Generator
  • Column Generator (2)
  • Fence Generator (2)
  • Glass Generator (2, Regular & For Drinks)
  • Grass Generator (2)
  • Gun Generator (2)
  • Hourglass Generator
  • Lamp Generator
  • Plant Generator (2)
  • Potion Generator
  • Rose Generator
  • Ruby Rose Generator
  • Scroll Generator (2)
  • Shield Generator (2)
  • Sword Generator (2)
  • Vase Generator
  • Well Generator (2)
  • Simple Generators: Tree, Bottle, Spyglass, Staff, Ladder

Example tutorial 1 | Example tutorial 2
... More tutorials available in the documentation.

By default it works best with non-organic shapes, but it’s possible to add custom nodes and extend the functionality or use your premade organic meshes as asset parts.
It can also be used to compose premade asset parts in random configurations.

Technical Details​

Main features:
  • Possibility to create various types of asset generators
  • Runtime asset generation support (4.25+)
  • 30 example asset generators included (+ Example how-to maps)
  • Intuitive node-based system
  • Easy spline shape based mesh generation nodes
  • Large set of exposed parameters for mesh generation rules
  • Custom parameter system with formulas, bool conditions and more
  • Procedural surface-aligning mesh decals with atlasing support
  • HDRI lighting setup with many customization options
  • Set of example materials & textures included
  • Angle-based mesh smoothing (+ All Smooth & All Flat options)
  • Along-spline UV mapping (+ Planar & Tri-Planar options)
  • Vertex Color control for material colorization or texture masking
  • Node instancing & ‘variations’ system
  • Assets can be saved as a regular Static Meshes & exported as .FBX or .OBJ
  • Full Blueprint project, clean & easy to extend
  • … More, all described in the documentation: https://goo.gl/Uedxpf

Documentation & tutorials: https://goo.gl/Uedxpf

Besides the documentation, the project contains 30 example generators with comments and a few extra node-usage example levels.

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