PROJECT V11 Full Update Logs
Mount System V2 Update Final Movement
- New Mount Class
- Added Pegasus
- Added Unicorn
- Added Pony
- Added Wild Horse
- Mount Data Table
- New Equipment Stats base on Class
- New Consumable Buff Update
- New Boost count base on Class
- New Component Class for Mount with Interface Transfer data
- Improve Summoning Trace Function
- New Testing Moving A.I for Taming System W.I.P (Not yet included)
- New smooth AA Transition on mount switch class
- Finish Fully functional Stats for Horse Equipment
- Improve Key Binding on Mount Control both Ground and Fly
- Remove some direct ref and replace with despatcher
- Re-Change Library casting into a Interface Blueprint also the same in some widget.
- New Movement Type for some class like Ground only or Ground and Fly Mount
- Improve Lean Function for Mount both ground and fly
- Improve Mount Charge Ability now using collision Handler
- Added Niagara Widget on Boost
- Update Main HUD Including the Mount System
- Added New Condition on Mount Equipment ('You can't change mount class while riding')
- Tweak some small Movement rotation but you can change it if you want
- New Scalar Parameter for Mount Texture used for timeline transition
- Auto Obstacles Avoidance
- Start Up Flying
- Blend on Landing
- Glide Down
- Blend Animation on Upward Movement
- Improve Flying Movement
- Flying Height Limit
- W.I.P Flying Mount on Archery
- Spawn & Di-spawned Wing
- Add New Wing VFX on Used
- Add New Trail on Glide
- Is now Component Class instead of pure Actor class
- Update Backward movement on package game which play wrong Direction & animation
- Frame Independent no more slow or fast on higher or lower frame
https://www.patreon.com/posts/weekly-project-68597470
Photomode System Update
- Improve Animation Pose in Photomode
- Re-change Photomode to Latest Version
- Update Gallery Fullscreen Problem
HUD Update
- Add Cloth Tick on Pause on Photo mode
- Improve Performance on main HUD
- Update UI Fade when overlapping to the water
- Update HUD Concept Design
- Updated All Weapon Icons
- New Profile Animation for both player and Mount
Small Fixes for the Combat
- Fix Conflict after Plunge Attack Broken Idle/Jump
Mobility System Update
- Improve Boost Dash Function
- Improve Boost Dash Indicator Logic
- New VFX Count Boost Widget
Blueprint Update
- Update Player as inteface blueprint
- Improve Performance from Player Captured by some percent
- Remove Casting and replace with Interface Blueprint
Floating Text System
- Improve Floating Text for Normal and Critical
- New Support Fire Element Float Text
- New Support Ice Element Float Text
- New Support Acid Element Float Text
- New Support Different animation
- Improve System flow blueprint
- New 2D Texture to represent element