
113 individual assets in total. Triangle count varies from 4 to 1156. Average triangle count around 300 triangles.
Materials are combined in multiple larger texture atlases, with 10 texture sets in total. Texel density for all assets is 1024 pixels per meter, lowered to 512 for less visible parts of some props.
Texture size varies with 4 2048x2048, and 6 4096x4096 texture sets.
Prop categories:
- Concrete rubble: 10 props
- Debris: 24 props
- Doors and Windows: 8 props
- Trash containers: 6 props
- Boxes: 12 props
- Bottles and Cans: 24 props
- Buckets Pots and Bowls: 10 props
- Barrels: 3 props
- Chairs: 3 props
- Misc: 16 props
Technical Details:
Features:
- Over 100 individual assets
- Props grouped and combined into texture atlases
- Channel packed textures
- Containers have separated lids and proper topology that could be easily modified
- All props have lightmaps and lightmap resolution set up consistently with each other
Texture Sizes:
- 12 2048x2048
- 18 4096x4096
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated in engine
Vertex Count: 23,323
LODs: Yes, automatically generated in engine
Number of Meshes: 113
Number of Materials and Material Instances: 12
Number of Textures: 30
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: All