PAID Plugin Constant Updates 5.0 $8 RuntimeLoadFbx 1.2.0

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RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh

The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build


Technical Details​

Features: (Please include a full, comprehensive list of the features of the product)
  • Runtime Load Fbx file
  • Async/sync Supported
  • Convert To UStaticMeshComponent/UProceduralMeshComponent
  • With Complex Collision
  • With Material/Texture
  • Single Model /All Scene in A Fbx Supported
  • C++、BluePrint Supported
  • High Fbx version Supported[FBXSDK 2020.2 inside]
  • Easy to use ,4 Functions directly

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
  • Plugin RuntimeLoadFbx [Runtime]
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)