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4.0.1 - Content - Added new blueprint inside Blueprints->Debug which allows you to modify the particles live in the editor with construction script. This was originally removed from BP_Droplets as it caused memory bloating due to the number of references, but has been added back to easily preview parameter changes.
4.0.1 - Bug - Fixed some material parameter settings that caused the default splash to spawn black
4.0.1 - Bug - Repaired Legacy particle references and updated to support dynamic material parameters
4.0.1 - Bug - Fixed some material parameter settings that caused the default splash to spawn red
Due to some changes in the folder structure of materials, I recommend reinstalling this update from scratch.
4.0.0 - Bug - Fixed some small issues with the emitters occasionally not spawning decals
4.0.0 - Content - Complete overhaul of the particle material system
4.0.0 - Content - Particles upgraded to support dynamic material parameters
4.0.0- Documentation - New documentation added
4.0.0 - Feature - Droplet color can now be set by the particle
4.0.0 - Feature - Emissive strength can now be controlled by the particle, fading intensity over time. This allows you to create interesting effects, like lava dripping, acidic alien blood etc.
4.0.0 - Feature - Roughness can now be adjusted over time, based on decal age, making fresh blood droplets wet and shiny, and old droplets being rough and dried out.
4.0.0 - Feature - These features can all be enabled/disabled inside the new material instances.