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Simple Physics Chains Plugin

PAID Plugin Constant Updates $3 5.0 Simple Physics Chains Plugin 1.4

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HighresScreenshot00002-1920x1080-9217fae2c7b0f83ad7a3f500a257a5c9.png


Just want to say thank you to everyone who has given me so much support and great feedback for this asset! This has truly been a great experience! Feedback and reviews appreciated.

Simple physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease using a simple spline system to 'draw' out the shapes of chain paths. Chains use UE's built-in physics constraints to drive the physics behaviour, so everything is made with the tools provided. Chain links in their static form are instanced, and in the physics form, skeletal meshes. Chains are blueprint ready as well.

V1.4 - April 27 2022
  • Support for UE 5.0
  • Fix for socketed chains, now socket to any primitive components via socket
  • Can detach hanging meshes from chain during runtime
  • Improved constraints for hanging meshes on chains
  • Multi-link chains are back
  • Can toggle shadows on chains
  • Exposed parameters to more controls, contraint control, etc
  • Changes to map to simplify it
  • Lots of small changes on the backend

VIDEOS:
Trailer: HERE
In-Depth Walkthrough: HERE

Technical Details​

ALL ASSET FEATURES:
  • Written as a C++ plugin for best performance with all systems
  • Chains are modifiable into any spline shape, add points and draw them out!
  • Chains can either be instanced or simulated with physics
  • Includes 5 physics chain class types (Basic, Socketed, Hanging Meshes, Multi-Link, and Chain Gun)
  • Multiple link meshes to swap and try out, along with a hanging lantern mesh
  • You can modify many settings right from the editor panel, including mesh, rotations, scale, spacing, gravity, constraints, etc.
  • Includes a showcase map containing all of the assets
  • *** NOTE: Player in demo requires inputs, might require adding key bindings to make player move. Refer to walk through if confused.

Number of Maps: 1
Number of C++ Classes: 7
Number of Blueprints: 6
Number of Materials: 4
Number of Material Instances: 4
Number of Skeletal Meshes: 11
Number of Static Meshes: 14
Number of Physics Assets: 2

Network Replicated: (No)
Supported Development Platforms:
Windows, Linux, Android: (Yes)
Mac / IOS: (Not Confirmed)

I will try to answer any questions you might have and I will get to them as soon as I can.
Please rate this asset as it helps me out!

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