The Swedish lake house environment has been featured on Epic's Instagram blog and other popular online game development publications. Originally designed for desktop and VR gameplay, it has over 60 high quality game-ready assets including a landscape, lake, shelter with detailed interior, and a surrounding forest along with production quality lighting & physically based materials with textures, all created by game-industry veteran artist Tav Shande who has worked on games such as DeadSpace, Crysis 2, & Call of Duty.
Technical Details:
- Version 4.22 Update* Now with all new lighting, volumetric fog, & better reflections!
- Version 5.0 Update now uses Lumen & has more sun influencing the env. Use control+L to change the lighting.
In the Press:
https://www.ronenbekerman.com/making-vipp-shelter-unreal-engine-vr-environment/
https://80.lv/articles/virtual-luxury-camping-discovering-modern-workflow/
Asset list:
Book_A
Book_Closed
Branch_floor_A
Branch_floor_B
Bread_Box
BushLarge
Coaster
DeadTree
Dock_A
Dock_B
Eyeglasses
Fence
Hand towel
HeroTree
Kettle
Pot
Rock_A
Rock_B
Rock_C
Rock_D
SaltandPepper
SingleBowl
SingleCup
SingleVase
SoapCup
Soap Dish
SoapPump
Tray_Open
Tray_Closed
vipp_bed
vipp_bench
vipp_chair
vipp_cupsandbowls
vipp_firewood_holder
vipp_glass_cups
vipp_ladder
vipp_lamp
vipp_lights_outside
vipp_mattress
vipp_mirror
vipp_oven
vipp_wood_pile
vipp_picture_frames
vipp_pillows
vipp_shelves
vipp_shower
vipp_shower_sink
vipp_kitchen_sink
vipp_table
vipp_toilet
vipp_trashbin_small
vipp_trashbin_large
vipp_fireplace
vipp_rug
vipp_walkway
vipp_lamps
vipp_conifer_tree
vipp_pine_tree
young_dead_tree
young_billboard_tree
young_tree
Landscape
Sky dome with Hdri
Textures:
Texture resolutions range from 512x512 - 4096x4096 pixels
Physically Based Materials created in Substance painter, photoshop, & Substance designer