Preview and tutorials: https://www.youtube.com/watch?v=P_RCdXQIvfk
Main features:
- Create Your tree in 3 steps:
1. Create Class (ex Mage)
2. Create Specializations (ex Frost, Fire and Arcane) {also Each class can have Common Tree(s) -for ex. Survive}
3. Create talents in Data Table
- can modify stats (+/-/+%/-%/*)
- can unlock abilities (3 sample ability included)
- can unlock items by name
- can unlock items by type
- different types of trees (classic, strategy, switcher, weapon artifact-like)
- unlock talents in any direction
- parent talents
- unlock talent by character level and/or spent points in the tree and/or parent(s)
- unlock by at least one parent is learned, or all parent must be learned
- talent buttons of any shape and dimensions (square, rectangular, round... ) and configurations
- no limits to amount of classes, class specializations (trees), talents, talent bonuses
- all logic commented
- class customization - localized name, icon, background, specializations
- each specialization (tree) can be customized - localized name, icon, background, tree widget, talent item widget, tooltip widget, arrow widget
- talent/skill item customization
- this system can generate trees and talents from data tables automatically or You can manually create a tree
- this system DOES NOT uses CastTo nodes - it is reference free - use Your (precreated) widgets (trees, items, tooltips..) and characters
- suitable for any template
- quick to add, easy to understand
Technical Details
Number of Blueprints:TalentSystem
- 29 Blueprints
- 3 Data Tables
- 88 Textures
- 17 UMG widgets
- 2 Tutorial Blueprints
Bonus
- Sample content 186 assets
- 13 item examples
- 3 UMG widgets
Intended Platform: Windows
Platform Tested: Windows
Compatible with UE4.15 - 4.21