v1.05
-Fixed a Bug where Perfect Dodge wasn't being sit as an active ability
-Fixed a Bug Where Death State was Causing the Editor To Crash
-added a "modify allowed inputs" function to player state
-added a "Get Default Buffering Object" function to player state
-Added Sound & Damage Perception to AIC (please use "Report Sound" OR "Report Damage" for it to be activated)
-Adjusted "EndAbility" for "BP_PlayerAbility" as it has connection to State Component that wasn't being fired