Welcome to Online Leaks

Join us now to get access a large numbers of assets for unreal engine / unity and more. Once registered and logged in, you will be able to download free resources, post replies to existing threads, and so much more. It's also quick and totally free, so what are you waiting for?
[UE4] Choppable and Interactive Trees (Replicated)

FREE Asset 4.26 [UE4] Choppable and Interactive Trees (Replicated) 2024-07-08

No permission to download
overviewparts-1920x1080-c73e5b49e970b760dea98d33fb31eea3.jpg


Important note: This product is UE4 only. I've created a new advanced product for CHAOS users. It is a new product.


This product will not be updated to UE5. This is for UE4 users and custom UE5 APEX builds that don't intend to upgrade their current project to UE5.


🔥Join the HyperReuts gaming and development Discord Channel for generic chat and support! Would love to speak to you there.

Video based on Axe

Video based on projectile



To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.

Here you are able to configure:

· Duration before logs are spawning

· Life: How many hits does the tree require to be chopped down?

· Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.

· Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.

· Log to spawn: Define your own log with own variables.

· Falling tree sound: Which sound to use when the tree is falling

· The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.

After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.


Workflow importing own tree



Technical Details:

Features:

  • Two character examples: Axe animation based AND Projectile based interaction.
  • Master Blueprint to configure TreeCutting actor
  • Master Blueprint to configure Log blueprint for later use in e.g. inventory system
  • Example Map with explanation
  • Example trees and configuration from Epic games Open world collection for example purposes


Number of Blueprints: 9 (2 master, 4 tree examples, 3 log examples)

Replicated: Yes

Dependency: Apex Destruction Plugin must be enabled.

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

Similar resources

UE4 - GMH2 Realtime Hair Package Melaro
0.00 star(s) 0 ratings
Downloads
16
Updated
Interactive Lights System Freeze
0.00 star(s) 0 ratings
Downloads
16
Updated
Interactive Tree Creator Freeze
0.00 star(s) 0 ratings
Downloads
26
Updated
UIWS - Unified Interactive Water System Melaro
0.00 star(s) 0 ratings
Downloads
35
Updated
73,004Threads
74,639Messages
7,530Members
Islamisit13Latest member
Top