- Marketplace Link
- https://marketplace.online-leaks.com/product/underground-tunnel

An underground tunnel network with a large central junction that contains surface access.
The Tunnels are modular. However, the main junction is not modular. The main junction has optional sockets for tunnel connections
Technical Details:
Features:
- High quality assets
- Spline blueprint for tunnels
- Modular meshes
- Vertex painting
- Dust shader
- Wetness shader
Number of Unique Meshes: 317
Collision: Yes, few autogenerated, most hand made for more accurate collision
Vertex Count: 100 - 66k
LODs: Yes
Number of Materials and Material Instances: 108
Number of Textures: 218
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
- Important/Additional Notes: Raytraced reflections and shadows are used in the scene.
- There is a bug with GPU light-mass and foliage instances that displays as an error "Lighting needs to be rebuilt" in 4.26
- The rain occlusion mask uses a render target, by default its a static texture, but if you change the layout or want to update the texture, you can enable the render target to output an updated texture. Dust uses an inverted mask, so anywhere that is not wet, will have dust, but it can be painted out with the alpha channel in the vertex colours