Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.
Showcase: https://youtu.be/u9iYukFEeKg
Tutorial: https://youtu.be/x7Uo5GiAf-0
Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing
Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.
Tested on RTX 3060 (High quality, 1920x1080 resolution)
Average FPS: 60-80
Average FPS with DLSS: 120-160
Technical Details:
Features:
- Easy to use
- Customizable parameters of generation
- Volumetric rendering technology
- 15 example nebulae are included
- 4 quality levels for desired balance between quality and performance
- 4 starfield skyboxes are included
Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances
Number of Textures: 64
Texture Resolutions:
- 28 Volume Textures (256 x 256 x 256)
- 28 Textures (4096 x 4096)
- 1 Volume Texture (64 x 64 x 64)
- 1 Texture (512 x 512)
- 1 Volume Texture (16 x 16 x 16)
- 1 Texture (64 x 64)
- 4 Texture Cube (8192 x 4096)
Supported Development Platforms: Windows