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This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no...
Flythrough: https://youtu.be/3EmJAANC7ac
Walkthrough: https://youtu.be/THbCveagmKc
We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy...
Technical details
LOD 0: ~ faces 50237, tris 70458, verts 50504
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: breast_l/r, eye_l/r, hair_front_01-03_l/r, hair_back_mid_01-03
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets...
Biomass II is the content that you are wanting for your project. You can easily dress your sets, from spaceships to laboratory, from dirty sewers to dark basements with this bloody, wet, and organic mayhem. Works perfectly with previous Biomass.
For future updates, you can participate the...
Biomass is the content that you are wanting for your project. You can easily dress your sets, from spaceships to laboratory, from dirty sewers to dark basements with this bloody, wet, and organic mayhem.
EXAMPLE VIDEO PREVIEW
MORE INFO, Please "Visit"
Technical Details
UPDATE:
Compatibility...
Additional Blood Projects:
Splashes And Washed (1 of 3) https://www.unrealengine.com/marketplace/blood-additional-splashes-and-washed
Splatters and Flowings (2 of 3) https://www.unrealengine.com/marketplace/blood-additional-splatters-and-flowings
Footprints and Trails (3 of 3)...
This is simple UMG Widget that can edit Scalability Settings. Appearance same as editor's UI. You can easily adjust the quality. Parameters have been taken from Scalability Reference and BaseScalaiblity.ini.
Preview:
Tutorial:
AutoSaveDemo...