Atmospheric House Modular

PAID Asset Constant Updates 4.27 4.26 $15 Atmospheric House Modular UPDATE 02

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<<<>>> PREVIEW VIDEO <<<>>> PREVIEW VIDEO 2 <<<>>> MODULARITY VIDEO <<<>>>
High detailed atmospheric modular house.
Super fast and easy to customize. Change your house from new and clean to old and worn with a single click. Build houses without the hassle of searching and drag & dropping house building meshes into map. Premade construction blueprints lets you change between meshes quickly and effectively.

Technical Details​

Please note: If you use default first person character, adjust character's Capsule Radius to 45 or lower to be able to walk through doorways. Maximum Loop Iteration Count needs to be set 2 000 000 for BP_Material_swapper to work correctly on demo scenes.
Features:
  • Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.
  • Material swapper blueprint: Change all map materials from clean to worn and vice versa.
  • Material swapper blueprint: Swap specific map material to another one.
  • Modular meshes work with grid snapping.
  • Clean and worn textures/materials for all objects.
  • Main house materials are tweakable; more or less worn look and adjustable paint color.
  • Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.
  • Night demo map. (Old and worn look)
  • Day demo map. (New and clean look)
  • Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)
  • Optimized lightning for games.

Number of Unique Meshes: 676
Collision: Yes, automatic and custom
LODs: For high triangle count objects only.
Number of Materials and Material Instances: 8 Materials, 219 Material instances
Number of Textures: 608
Texture Resolutions: Mostly 2k and 4k, few from 256 to 1k
Supported Development Platforms:
Windows: Yes
Mac: No
Important notes:
Maximum Loop Iteration Count needs to be set 2 000 000 from project settings for BP_Material_swapper to work correctly.

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