- Marketplace Link
- https://marketplace.online-leaks.com/product/auto-material-setup
Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half.
The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work
for any texture setup based on freely editable texture suffix patterns.
A simple right click on the assets you wish to auto setup displays the auto material setup functions.
Asset does not need any packaging and your project will never depend on it.
Changelog:
V1.02
- Added support for UDIMs and Virtual Textures
V1.01
- Added support for UE5
Technical Details:
- Asset is standalone and does not need any packaging
- Asset requires free in engine "Editor Scripting Utilities" by EPIC
- Automatic setup of MULTIPLE! materials with textures imported from SUBSTANCE PAINTER at once
- Automatic setup of sRGB value for Substance Painter textures
- Automatic setup of ONE! material at a time with NON SUBSTANCE PAINTER textures based on texture suffix
- easy to use with right click on assets
- easy accessible settings
- purely editable Blueprint Utility based, no code
- examples provided inside the asset folder
Number of Blueprints: 1
Supported Development Platforms:
Windows: (Yes)
Documentation: Auto Material Setup Documentation
Important/Additional Notes:
- Asset requires free in engine "Editor Scripting Utilities" by EPIC
- Blend mode must be set manually since UE4 has no feature to set it vie Blueprint Utility jet
- Non substance painter materials are restricted to ONE material setup at a time
- Materials are set up with constants not parameters, because parameter setup via blueprint is not supported by engine at the moment (UE4.27)